This scene is made for polycount's Monthly Noob Challenge 36 (january 2016).
It's rendered in UE4. Below is the concept used as a reference:
Role
Setdressing, Materials, Lighting, Post process
Software Used
Unreal Engine, Photoshop
This scene is made for polycount's Monthly Noob Challenge 36 (january 2016).
It's rendered in UE4. Below is the concept used as a reference:
Setdressing, Materials, Lighting, Post process
Unreal Engine, Photoshop