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Email: peter.gubin@live.com
GITLAB REPOSITORY
Hello! My name is Peter Gubin and this is my portfolio page.
I have an environment artist and professional programming background and tech art experience.
I wrote art tools and shaders for AAA projects and for Blender community.
I have experience with various game engines and languages such as C++, C# and python.
Feel free to contact me via email.
PERSONAL TOOLS
Ekspørteur is a tool for game developers who need a way to manage assets and LODs in one scene and export them efficiently.
It keeps track and organize exports by grouping scene objects in Assets and their LODs.
Baya is a Blender tool that generate Maya source file (.ma) inside Blender. - It is a quick way to exchange data with other artists who might use Maya - You can iterate quickly when you work with Maya oriented game engine exporters by quickly generating Maya source and exporting using Maya
PROFESSIONAL TOOLS
I wrote several tools and scripts for artist during development of Call of Duty: Modern Warfare (2019).
Most important tool that I developed was Blender to Maya converter and Export toolchain integration into Blender.
Export toolchain integration transferred geometry to export binary which converted geometry to the engine format (xmodel).
During development of Escape From Tarkov I created several shaders and editor tools.
The tools listed here were written by me for Egosoft team and X4 project (Steam link). They assist in data validation before export, waypoint creation (used by space stations and ports), vertex color assignment and other tasks.
Ossim is a simulation baking tool. It allows you to generate an armature and skinned geometry based on physics simulation to use in game engines and realtime applications such as Unreal Engine 4 or Unity3d and many others.